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Anno 117: Pax Romana cover new rpoduct
Steam Rating
Mixed (68.01%)
Genres
Симуляторы, Стратегии
Release Date
13 ноября 2025
Publisher
Ubisoft
Цена: 4
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Anno 117: Pax Romana Offline

  • In Stock
  • Offline Account
  • 1 $

    Language

    Субтитры

    Type

    The account may have several users, but for a comfortable experience, simply click 'Go Offline'. All saves will remain with you.

    Offline

    Platform

    Steam
    SCREENSHOTS
    TRAILER
    0 геймплей игры Anno 117: Pax Romana en
    1 геймплей игры Anno 117: Pax Romana en
    2 геймплей игры Anno 117: Pax Romana en
    About the Game
    Activation
    Terms

    You’re not some legendary general or a shiny hero here — you’re the person who keeps an entire Roman province from falling apart day by day. Roads break, traders complain, taxes don’t match the numbers, and local leaders think they’re smarter than you. Welcome to real Roman administration 😅 Your job is to keep the region stable without turning its people into enemies. Some settlements want more freedom, others want more money, others want anything as long as you fix their problems quickly. You constantly juggle between giving citizens what they need, keeping Rome satisfied, and making sure your economy doesn’t collapse after one bad season. You’ll deal with real, grounded issues — shortages of workers, angry villagers, corrupt officials, sneaky merchants who try to outsmart your rules. Not everything can be solved with force or coin. Sometimes diplomacy saves you, sometimes a tough decision does. And if you’re planning to play through an offline activation, it actually makes life easier — no online checks, no interruptions, just you rebuilding your province at your own pace without the usual headaches.

    Running a Roman province feels like trying to balance a cart with three broken wheels while everyone around you argues about whose fault it is. One day you’re trying to fix supply routes, the next you’re calming down locals who don’t like new laws, and then suddenly you’re mediating a fight between two groups who can’t agree on taxes. The interesting part is how everything connects: improve housing and suddenly more workers arrive; boost production and now trade speeds up; encourage trade and you start getting political pressure from neighbors who want a piece of your success. Every move pushes something else forward — or breaks something you didn’t expect 💀 You’ll constantly run into small dilemmas: support someone influential even if they’re unbearable, cut expenses even if someone gets mad, or take risks hoping the province grows faster than it burns out. No two playthroughs feel the same because the whole system reacts to your decisions, not just follows a script. Often, the province starts feeling alive — people respond to your policies, markets shift, settlements evolve, and conflicts pop up exactly where you thought everything was calm. It’s messy, unpredictable, and strangely satisfying, especially when you manage to keep this entire Roman machine from exploding for another year 😄

    Access to the account for 3 months