

Teardown Online
Language
ИнтерфейсType
By purchasing a game with this label, you will be the only user of the account for the entire specified period.
Platform
SteamVoxel Demolition Mayhem 🚧🧨
Step into the boots of a down-on-his-luck demolition contractor in Teardown, pulling off shady gigs from trashing rundown shacks to pulling high-stakes heists on banks and warehouses—grab the loot before the sirens wail. Powered by voxel tech, every blocky structure crumbles atom by atom: blast through walls with C4 for a shortcut, stack crates into makeshift towers to scale rooftops, or hijack forklifts and wrecking balls for all-out carnage. The 15+ mission arc ramps up from basic cleanups to wild spectacles like joyriding through twisters or obliterating malls in under 60 seconds—timers crank the pressure, but leave room for wild improvisation. Physics deliver pure joy: debris tumbles with lifelike chaos, and ray-traced lighting on PC turns the wreckage into a visual feast straight out of blockbusters. Launched in Early Access 2020 and fully released in 2022, it's snagged 95% positive Steam ratings (over 67k reviews) for its liberating sandbox and wry humor. Dive into Workshop mods with Lua scripting: craft custom maps, tools, or even full mini-games, stretching the 20–40 hour story into endless tinkering. A must for Red Faction or BeamNG fans—here, destruction isn't a gimmick; it's the whole explosive philosophy! 🎮💣
The complete edition bundles DLC like FOLKRACE, introducing souped-up rides and survival races where you drift across destructible tracks—launch off ramps of shattered highways or bulldoze rivals in a debris-filled derby. Voxel aesthetics with dynamic shadows and glows evoke a charming retro vibe, especially smooth at 60 FPS on consoles (PS5/Xbox) amid the rubble storm. The soundtrack's sparse industrial beats build that eerie calm before the boom, while the story unfolds via snarky memos and texts: sabotage rivals, dive into corporate feuds, or aid quirky clients from afar, injecting lighthearted absurdity without face-to-face drama. Modes galore: randomized challenges for replay value, upcoming co-op (slated for 2025) for duo demolitions, and a builder toolset for dreaming up worlds—from urban sprawls to asteroid outposts. Drawbacks? Some missions feel formulaic, and timers can frustrate rookies, but it's redeemed by Metacritic's 80/100 for physics wizardry and surprise moments. Sucks you in for 30–60 hours: solo for narrative kicks or modded for mad science—if you see wrecking as high art, this is your cathartic masterpiece! 🏗️🌪️




